Backlash error is inherent in mechanically driven systems, such as ballscrew/leadscrew stages, systems with gearboxes, and belt-driven stages. In newer stages from Aerotech, the effects of backlash may not be large enough to measure or notice. However, as a system ages, backlash generally increases. Some stages also inherently have greater backlash than others. Backlash compensation is available in the A3200, Ensemble, and Soloist controller series.
This guide is most useful for older stages that require backlash compensation to remain in working order.
The most accurate method for calculating backlash requires a dial indicator/dial gauge. In summary, the process will be to "zero out" the backlash in one direction, then move in the other direction and measure how far the stage moves in software before the dial gauge updates.
Take the following steps to measure backlash:
Measure the backlash using the primary units (usually mm or in) of the axis to be compensated. The distance measured should be relatively small You can also measure in the reverse direction, jogging positive in step 2, placing the dial gauge on the negative-facing plane of the carriage in step 3, then jogging negative in step 4. If you do, calculate the backlash as follows:
BacklashNegative = (P1 - P2) - D
BacklashPositive and BacklashNegative should be approximately equal.
To add the backlash distance to the parameter file, take the following steps:
Backlash compensation is only active after the axis has been Homed, and is zero at the end of the Home cycle. Backlash direction is dependent on the direction of the final move of the Home cycle; for example, if the final Home move is in the negative direction, only positive moves will use the BacklashDistance parameter.
To add the backlash distance to the parameter file, take the following steps:
For full instructions on working with your parameter file, please refer to the Working with Parameters article in the Help documents.
Backlash compensation is only active after the axis has been Homed, and is zero at the end of the Home cycle. Backlash direction is dependent on the direction of the final move of the Home cycle; for example, if the final Home move is in the negative direction, only positive moves will use the BacklashDistance parameter.
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